💞 #Gate Square Qixi Celebration# 💞
Couples showcase love / Singles celebrate self-love — gifts for everyone this Qixi!
📅 Event Period
August 26 — August 31, 2025
✨ How to Participate
Romantic Teams 💑
Form a “Heartbeat Squad” with one friend and submit the registration form 👉 https://www.gate.com/questionnaire/7012
Post original content on Gate Square (images, videos, hand-drawn art, digital creations, or copywriting) featuring Qixi romance + Gate elements. Include the hashtag #GateSquareQixiCelebration#
The top 5 squads with the highest total posts will win a Valentine's Day Gift Box + $1
Seeking "overtaking on a curve", the European Commission released the Web 4.0 and virtual world strategic initiative
Source: Financial Associated Press
Editor Shi Zhengcheng
On Tuesday local time, the European Commission released a series of documents "Web 4.0 and the Virtual World Initiative: Taking the Lead in the Next Technological Transformation", which shows that the EU, which is lagging behind in the Internet age, is seeking to take advantage of the "bending" during the technological transformation period. Overtaking" idea.
First of all, it is necessary to explain the concepts mentioned in this document.
The European Commission stated that the Internet is developing at an extremely fast speed. In addition to Web 3.0, which is currently progressing (the main features are openness, decentralization, and user empowerment), **Web 4.0 will allow the digital world and real objects, Integration between environments and enhanced interaction between humans and machines. **As such, Web 4.0 will be the major technological transformation that will bring about a seamlessly connected, intelligent and immersive world.
The European Union expects that by 2030, the global virtual world market will grow from 27 billion euros in 2022 to more than 800 billion euros. ** There is no doubt that virtual worlds will impact the way people live, presenting both opportunities and potential risks that need to be addressed.
Faced with such a somewhat "virtual" concept, the European Union, which strives to be the first, has also proposed some specific actions in the strategic framework.
The EU emphasized that the Web 4.0 and Virtual World Initiative mainly consists of four pillars. The first three align with the pillars of the Digital EU 2030 project: human skills, business environment and public services. The fourth pillar includes the goals of infrastructure construction such as computing power and cloud, as well as the openness and global governance of Web 4.0 and the virtual world.
Of course, since the concept of "virtual world" in the outside world is still largely based on Apple's Vision Pro glasses, many media have focused on the last item when reporting: **The European Union is committed to preventing large technology companies from dominating the "metaverse" "s future. **
In the official document, Vice President of the European Commission and Competition Commissioner Vestager in charge of antitrust also stated: "We want to ensure that Web 4.0 becomes an open, safe, trusted, fair and inclusive digital environment for all. Put people at the centre, shaping these rules in line with EU digital rights and principles to address risks around privacy or misinformation."
Vestager also mentioned last week that China currently has no plans to specifically legislate for the "metaverse", but it is expected that a series of laws will be introduced in recent years, such as privacy protection, antitrust and the "AI" under consideration. Act can be applied to new fields. **